basoutdoor.blogg.se

Sonic boom red button games
Sonic boom red button games







sonic boom red button games sonic boom red button games

I think putting Sonic in that game was mistake #1. Pretty much in the same league as "Were going mobile now" Konami or "Were gonna ReReReReReReRerelease Resident Evil again" Capcom They are simply stupid, there are no two ways about it. Sega was in a situation, where they simply couldnt afford another failure and they decided to give away their key franchise. I dont think that customers or other publisher will trust their abilities enough that they can show what they might be able to programm. If the deadline i nearing and you have too much stuff on your hand, cut something out to leave room for QA testing.Īnd even though Sega themselfes might be responsible for most of the blame, BRBs image is tarnished. Bland, boring but playable and ejoyable for the little ones.īut there are no excuses for the plethora of bugs, errors failures this game has to offer. And at this stage, it would have been just another licensed game, like the recend Pacman Adventures. The lack of assets, gameplay features and creative ideas could have all been the fault of a hasty engine rewrite. If anything, this could have been just a mediocre, bland and boring game. Sega, for giving their flagship title to an inexperienced developer, changing the development platform and obviously setting an unholdable deadline and BRB, for not even fixing very obvious bugs. Sorry guys, but there is no excuse for a title like this.

sonic boom red button games

In any case that seems to be the contention in the video below from Unseen64 Liam, which cites former BRB employees stating that the project was originally in the works for other systems, and that the transition to Wii U was an issue due to the use of CryEngine 3. SEGA has messed up its share of projects when working with third-parties in the past, so it's certainly feasible. A lot of blame naturally falls on Big Red Button, which was producing its first game, though the studio may have been victim to mis-management from SEGA perhaps its Sonic's own house that is most to blame. It was a game with many problems, from the gameplay down to visuals that weren't in the same league as those of a teaser trailer that had built hype in the first place. Like any project it has its defenders, but many are agreed that it was a major disappointment, with Sonic Boom: Rise of Lyric on Wii U being the biggest culprit. Sonic Boom didn't do well on any metric its sales failed to match those of fellow Nintendo exclusive Sonic Lost World, and it was panned by many critics and Sonic fans alike.









Sonic boom red button games